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Are there any hints as to what the puzzles are? Also, I only see "impossible architecture" as in very large structures, and floating elements, nothing that pla
by AndrewOMartin 9y ago
Are there any hints as to what the puzzles are?
Also, I only see "impossible architecture" as in very large structures, and floating elements, nothing that plays with perspective like Escher.
I appreciate that a teaser is going to hold back on some information, but I reserve the right to consider being teased a frustrating experience.
- SonOfLilit 9y agoSubmitter here. I twitted the creator in the hope that he'll answer this great question, because I have no idea. In the meanwhile, seems like the Steam page has some more info? http://store.steampowered.com/app/473950/Manifold_Garden/ http://store.steampowered.com/app/473950/Manifold_Garden/
- WilliamChyr 9y agoThanks for sharing it here!
- elbasti 9y agoI've played development versions of the game. Hopefully I'm not spoiling too much, but there are certainly puzzles. They are super mind-bending and _different_. Definitely gave me the "now you're thinking in portals" feeling. The other thing the puzzles reminded me of were the mechanics of Braid, where solving the puzzles requires a lot of un-learning about the way video games are supposed to work.
- quantumpotato_ 9y ago"Inception like" gravity inside rooms - switching gravity between different walls to move puzzle elements around + taking advantage of wraparound to move between levels on the map (the "outside") Puzzle gameplay demo: https://youtu.be/InqcFGj51y8?t=12s https://youtu.be/InqcFGj51y8?t=12s
- WilliamChyr 9y agoHey, developer of Manifold Garden here. The teaser was released quite a while ago when I changed the name of the game. A lot of the game wasn't finished then, but I needed to get something out, so focused on the architecture. Here is a development update video I did: https://www.youtube.com/watch?v=QfDay02tqXw&t https://www.youtube.com/watch?v=QfDay02tqXw&t The first minute goes over the kinds of puzzles that you can expect in the game. I also gave a talk at GDC about the level design in the game: https://www.youtube.com/watch?v=ed2zmmcEryw&t https://www.youtube.com/watch?v=ed2zmmcEryw&t It doesn't go over specific puzzles, but it gives you a sense of the kind of thinking you can expect to do in the game.