2 ms·
> Is C# becoming the lingua franca of modern game engines? Unfortunately. It's a decent language, but it just seems a bit too heavy to use as a scripting lang
by Mikeb85 9y ago
> Is C# becoming the lingua franca of modern game engines?
Unfortunately. It's a decent language, but it just seems a bit too heavy to use as a scripting language, but not as good as C++ for heavy lifting.
I'm doing some stuff on Godot, and will probably just end up using GDScript for basic stuff, and GDNative for more intensive stuff (It's a C/C++ API for shared libraries that you can load up through the editor).
- pjmlp 9y ago> but it just seems a bit too heavy to use as a scripting language, but not as good as Assembly for heavy lifting. > but it just seems a bit too heavy to use as a scripting language, but not as good as C or Pascal for heavy lifting. Are two variations of that statement I have heard among games developers since I am in computing.