3 ms·
I hope so, although I particularly hope that more game designers build games such that the windows distribution can be directly run by mono on not-windows. Tha
by joveian 9y ago
I hope so, although I particularly hope that more game designers build games such that the windows distribution can be directly run by mono on not-windows. That is the way the game is most likely to stay working for an long time and under multiple operating systems. I'm no fan of Microsoft, but compatibility over time is one thing they do better than anyone else and games are the one kind of application where that is particularly important. Plus Mono is excellent. There are other ways game designers could try to make their applications more likely to work for a long time, but in practice they don't do that.
I haven't noticed garbage collector related issues with mono, although I don't play the type of games where that would be most noticible. I have seen a number of games with memory leaks that require a restart after a while, but that is the case under windows as well. I've recently stopped buying Daedalic games because they can't manage to make a simple adventure game with almost no movement work on a system with 4GB memory, but they are by no means the only ones with this problem.
C# on top of C++ might not help that much other than encouraging more game designers to use C#.
- girvo 9y agoMaybe I'm getting old, but you saying Microsoft is brilliant at compatibility made me smile ruefully