4 ms·
Yes, and that complaint is specific to Unity's current GC. They will update it eventually, and it will no longer suck. Does the GC in Unreal-mono have the same
by socialist_coder 9y ago
Yes, and that complaint is specific to Unity's current GC. They will update it eventually, and it will no longer suck.
Does the GC in Unreal-mono have the same problems? If not, it's a non-issue.
- kevingadd 9y agoUnity has a specific situation with Mono that doesn't apply to anything else. It won't apply here, something like this can use the latest Mono.
- tracker1 9y agoIt should be significantly better, but can still pause. Beyond this, it really depends on how you are allocating/using/reusing objects... There are techniques you can use that aren't too painful to overcome some of the issues.