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Arr, the inevitable defeat by the core languages performance boost- lets allow for pointers to arrays in the core language, to not loose speed. The locks and no
by honestoHeminway 9y ago
Arr, the inevitable defeat by the core languages performance boost- lets allow for pointers to arrays in the core language, to not loose speed.
The locks and non-locks, the fun of value changes while some variable holds part of a array in local memory of the script languages maschine, the problem of external data corupption, without having everything under assert all the time aSSERT(Not NaN, Not Infinity).
Plus, the script languages garbage collection, making a custom allocator necessary- allmost like the one you allready have written.
On and on it goes. If it where not for the artists ease of use and fast iteration, nobody would use the script languages.
- oblio 9y ago> If it where not for the artists ease of use and fast iteration, nobody would use the script languages. Aren't those core tenets of game production? :)