4 ms·
Would be interesting if the author could comment on the memory footprint and performance of having an additional GC'ed language running alongside the engine. It
by org3432 9y ago
Would be interesting if the author could comment on the memory footprint and performance of having an additional GC'ed language running alongside the engine. It seems like it could lead to complex hitching issues.
- laythea 9y agoI can guess: Too many cooks, spoil the broth! :)
- Drakim 9y agoWouldn't it be roughly like when games embed Lua?
- org3432 9y agoI think the difference would be that UE is used more in AAA games that have high performance requirements, which can be non-trival. You can see an example of troubleshooting lock hitches using a 3rd party tool to get an idea of the complexity. https://www.youtube.com/watch?v=RE04LQffZfs https://www.youtube.com/watch?v=RE04LQffZfs