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I read that as "[C#] takes some careful coding (to avoid GC stutters) but not nearly as careful as C++ [requires in general]".
by tome 9y ago
I read that as "[C#] takes some careful coding (to avoid GC stutters) but not nearly as careful as C++ [requires in general]".
- thehardsphere 9y agoThat would make more sense. I can see that now. Whether that tradeoff is the one to make probably depends a lot on what kind of game you are making.