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Why is this interesting.?
by cantorRuth 9y ago
Why is this interesting.?
- bastijn 9y agoWhy wouldn't it be? There are tons of entries on HN on [insert random project]. If enough people upvote in short enough time it hits the FP and is considered interesting. Not sure what else there is you want to see answered? The question: "Why is this interesting to me." Is entirely different and we cannot possibly start to answer that for you. We can give you the executive summary though. This brings access to UE4 to people without c++ knowledge. You can compare it to any managed wrapper around an unmanaged library. Some will curse it, others love it.
- Blaaguuu 9y agoPreviously you could only write code for the Unreal Engine with C++ or the visual scripting system, Blueprints. This allows people to use C# for everything that they would normally need C++ to add to their games - which will particularly help with people who are trying to transition from Unity to Unreal.
- Arwill 9y agoUE3 had UnrealScript, a VM based scripting language, similar to Java or C#. It is odd, that Epic removed it in UE4, and now someone makes it as plugin.
- SXX 9y agoThere was one good podcast (that sadly not in English with) Nick Atamas (senior engine programmer in Epic). They had serious reason to not provide any official scripting support in UE4. Basically there no single language and runtime that would work well across all platforms: between Python, Node.js, Mono none of them work on every platform Epic target. Some don't have good support for consoles and other for mobile platforms and maintaining fork is hard even for Epic. So instead they try to extend blueprints instead since for them there are no such problems with C++.
- throwaway2048 9y agoDon't make comments like this https://news.ycombinator.com/newsguidelines.html https://news.ycombinator.com/newsguidelines.html
- thehardsphere 9y agoWhat's wrong with the comment? I think you're assuming that it is disparaging when the person is simply asking why this is interesting.