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To be honest, probably nothing. I'd rather be diving. But since you asked... I'd always wanted to make a ROTT clone, as it is one of the only games I actually
by zapperdapper 9y ago
To be honest, probably nothing. I'd rather be diving.
But since you asked...
I'd always wanted to make a ROTT clone, as it is one of the only games I actually completed (the others were the original Shadow Warrior, Blood, UT, Q3A and Quake 2).
Many years ago when the original Wolf 3D source code was released I ported it from nasty 286 code to DOS 32-bit - God that was hard. I got it into my head that I would follow in Mark Dochtermann's footsteps and turn that Wolf codebase into a ROTT like engine.
I believe the original ROTT has long since been open sourced, so, with two years and no obligations I wouldn't mind having some fun getting that up and running on Linux. Probably wouldn't take that anything like that long, leaving plenty of time for diving too. :)