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I'm not sure about iOS, but on Android the reason is the cost penalty of rasterizing larger icons and images on the fly. There's also some fragmentation with di
by mncolinlee 9y ago
I'm not sure about iOS, but on Android the reason is the cost penalty of rasterizing larger icons and images on the fly. There's also some fragmentation with differing levels of SVG support on different OS levels. As a result, SVG is limited.
- OldSchoolJohnny 9y ago"some fragmentation..." That's like calling the ocean a bit wet! The experience of learning to code on Android revolves a great deal around dealing with that fragmentation.
- mncolinlee 9y agoI was specifically referring to the level of SVG support, which is constant across given OS versions, not per device like the fragmentation in old camera hardware abstraction layer implementations. In that sense, the only reason there would be more fragmentation in SVG support on Android than iOS is that it can be harder to upgrade Android devices that did not come from Google.