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Considering the topic of this post (apps), I would argue assets are usually designed around a physical size of the image; even when you have multiple target dis
by iaml 9y ago
Considering the topic of this post (apps), I would argue assets are usually designed around a physical size of the image; even when you have multiple target display sizes, it becomes a part of the requirements to design assets the way that looks decent on all phones. Moreover, I find this whole branch of discussion a bit funny because assets are already designed to be high res and later downscaled for target dimensions, so simply using vectors literally just pushes that task to phone instead of build server.