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pcwalton's project Pathfinder (https://github.com/pcwalton/pathfinder https://github.com/pcwalton/pathfinder) may eventually lead to an efficient GPU-based vect
by moosingin3space 9y ago
pcwalton's project Pathfinder (https://github.com/pcwalton/pathfinder https://github.com/pcwalton/pathfinder) may eventually lead to an efficient GPU-based vector renderer, which would make this feasible.
- dgfgfdagasdfgfa 9y agoI mean, it's feasible now; plenty of folks use vector rendering: Caching the result makes the CPU rendering much easier to deal with. The GPU would really help more with animations and dynamically constructed vectors. In any case, I suspect something like lyon (https://github.com/nical/lyon https://github.com/nical/lyon) would be a better fit than pathfinder, which is both a) not super portable and b) very focused on rendering text, which it does very well.
- moosingin3space 9y agoThanks for indicating lyon, that looks very nice. I mentioned Pathfinder because path rendering on GPU is important on mobile devices (battery and heat concerns).
- dgfgfdagasdfgfa 9y agoOh, it renders generic paths? I thought it only rendered vector fonts. Today I learned!