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My experience as a veteran game programmer/designer is that few classes teach much of use. The reality is that game design is an art, not a science, and in gen
by mrcharles 16y ago
My experience as a veteran game programmer/designer is that few classes teach much of use.
The reality is that game design is an art, not a science, and in general, like all arts, natural ability separates the good from the best.
That being said, I wouldn't mind following along if I have time, to try and throw wrenches in and be a devil's advocate.
- kd5bjo 16y agoHaving read ahead a bit, it looks like the course is based mostly around assignments that actually involve designing games (or pieces of them). That's definitely the case for the "textbook", which is basically a short introduction to a topic followed by 5 micro-projects to do.
- jules 16y agoNatural ability and probably practice, practice, practice :)
- johnfn 16y agoThere was a great comment on here a while back saying how we justify our flaws by a perceived lack of "natural talent," when we haven't invested enough time to see our skills improve. Be careful to avoid this trap.
- mrcharles 16y agoI know my flaws. It's why I excel.