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Now refactor everything so that the purpose-built shaders are actually generated from the ubershader simply by hard-coding the various decision points, possibly
by nhaehnle 9y ago
Now refactor everything so that the purpose-built shaders are actually generated from the ubershader simply by hard-coding the various decision points, possibly using preprocessor tricks? Seems like a natural next step that should be able to simplify the emulator a lot...
- dom0 9y agoIn fact, that's the usual meaning of uber-shaders; large shaders parametrized at compile time.