3 ms·
> you probably don't want to be spending your time figuring out why "the time between ticks increased to 20-30 ms and then it dropped again. When I was in mob
by a_t48 9y ago
> you probably don't want to be spending your time figuring out why "the time between ticks increased to 20-30 ms and then it dropped again.
When I was in mobile games (3D) we saw a direct correlation between framerate and revenue. We released a patch that (accidentally) slashed the frame rate and our revenue tanked. We released a patch that did nothing but fix the performance and our revenue went back up to previous amounts.