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An alternative approach to creating a game is to ask yourself a series of questions (paraphrased from [1]): * Who are the likely players? * What are their motiv
by KineticLensman 9y ago
An alternative approach to creating a game is to ask yourself a series of questions (paraphrased from [1]):
* Who are the likely players?
* What are their motivations for playing?
* What are their objectives in the game?
* What does the game world look like?
* What are the mechanics by which the player interacts with the world to achieve those objectives?
* What makes the objectives, world and mechanics compelling to the player?
Not to start with the development stack…
[1] The Art of Game Design, by Jesse Schell