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Hey, thanks for the response. Upnp is no problem, but my router has no settings for nat-pmp. It does not matter, unreliable chat messages are a dealbreaker, and
by onli 9y ago
Hey, thanks for the response. Upnp is no problem, but my router has no settings for nat-pmp. It does not matter, unreliable chat messages are a dealbreaker, and the same goes for not getting messages sent while the client was offline, as described in a comment above.
I also do not run pulseaudio, if that is a requirement (and it looked like it back then when I looked at it) the linux-client is useless to me.
- javitury 9y ago> I also do not run pulseaudio Pulseaudio is not a requirement, ring can choose ALSA if you prefer. > but my router has no settings for nat-pmp Maybe I exagerated a bit. Ring comes by default configured to use TURN and you can also setup STUN. The problem with this is that they are not distributed. If you want true P2P, you have to use upnp or nat-pmp, Ring can use any of the two. I don't know if it is because I get impatient, but it takes forever to connect. Just upnp should suffice but I get paranoid and think, maybe it's upnp that is not working. Then I enable nat-pmp in the router and open the nat-pmp port in the laptop. Sometimes I get so impatient that I also open (temporarily) every port in the laptop just in case.
- onli 9y ago> Pulseaudio is not a requirement, ring can choose ALSA if you prefer. That's great to know :) I'll keep an eye on Ring. Something like this in a working state would be great, But it should not take forever to connect and should be stable (more or less). According to this thread the project still has a lot to do, and it might be that the p2p approach is just not a good one for the problem at hand. Riot/Matrix looked more promising in that regard.