4 ms·
Especially when the source code isn't exactly an asset at that point. The code behind most old games is probably too brittle/clunky/coupled to be reused in new
by danbolt 9y ago
Especially when the source code isn't exactly an asset at that point. The code behind most old games is probably too brittle/clunky/coupled to be reused in new works, but enthusiastic fans would gladly breathe life into them, even non-commercially.
The sources for big things like Starcraft and Age of Empires II gives you a monopoly on the new content though, so I understand why publishers keep those hits close to their chest. It's a shame they're not more liberal about the ones they aren't actively keeping up.