3 ms·
Love the seed probes; not a strategy I've tried! I think it's almost always true that your second trip to the mun in kerbal is a rescue mission...
by sdenton4 9y ago
Love the seed probes; not a strategy I've tried!
I think it's almost always true that your second trip to the mun in kerbal is a rescue mission...
- Cthulhu_ 9y agoThey're really handy in the latest version which requires you to set up a sattelite network for communication with unmanned probes, you'd need at least three (ish) to be able to communicate with a probe on a planet, and you'll need several in various positions around the sun to make it work across the solar system (in career mode you only unlock the strongest transmitter late in the science tree, and even then you'll need several).
- flashman 9y agoHaving played early in the beta, and then picked it up again this year, I discovered the new need for antennas when my unmanned craft couldn't receive the commands to complete its orbital insertion around Duna. I was... not pleased.
- rhcom2 9y agoClassic KSP. An hour into a mission and you realize you never added batteries and you can't move your probe because the sun isn't hitting the solar panels. Or even worse, you realize as your crew is barreling towards Kerbin that you forgot to add parachutes to your lander...
- and0 9y agoThat sounds exciting! I always felt like there wasn't a need to "build" much past the first Mun mission, and grinding for science performing slight variations on the same task to get new parts was really boring. My first thought was how I wished I had to set up satellites (or some sort of infrastructure like remote fuel depots) to reach farther planets. That would also take time but be much more interesting.