3 ms·
Doom used game design principles though. At least Romero hints e.g. in [1] that was the case. ("Golden rule of level design: finish the first level last", class
by 1wd 9y ago
Doom used game design principles though. At least Romero hints e.g. in [1] that was the case. ("Golden rule of level design: finish the first level last", classic horseshoe.) In [2] he lists other "core principles" (although it's a bit unclear to me if these were only explicitly formulated later.)
[3] is an in-depth writeup of the classic Super Mario World design principles. [4] argues the recent new Donkey Kong games has gone "beyond" these principles, and invented a new
multi-mechanic approach. I don't really agree that this is "better", but it's fairly convincing in that the principles are indeed there.
[1] https://www.youtube.com/watch?v=rV6HlBa88js https://www.youtube.com/watch?v=rV6HlBa88js
[2] https://github.com/anttiviljami/romero-programming-principles https://github.com/anttiviljami/romero-programming-principle...
[3] http://thegamedesignforum.com/features/RD_SMW_1.html http://thegamedesignforum.com/features/RD_SMW_1.html
[4] https://www.youtube.com/watch?v=JqHcE6B4OP4 https://www.youtube.com/watch?v=JqHcE6B4OP4