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It's definitely a concern! WebRTC solves this in two different ways: 1. The receiving end must consent to receiving packets by completing the DTLS handshake re
by TD-Linux 9y ago
It's definitely a concern! WebRTC solves this in two different ways:
1. The receiving end must consent to receiving packets by completing the DTLS handshake required by WebRTC.
2. The browser enforces SCTP congestion control to avoid spamming large numbers of UDP packets. Basically, it'll start throttling you when it detects packet loss.
- gafferongames 9y agoThis sounds like a bad option for games played over wireless connections.