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You don't necessarily need to fix all the bugs. It just needs to be sandboxed properly. In the extreme case you could compile it to web assembly and run it insi
by Houshalter 9y ago
You don't necessarily need to fix all the bugs. It just needs to be sandboxed properly. In the extreme case you could compile it to web assembly and run it inside the browsers existing wasm sandbox.
I think all the comments are missing the point. This is about preserving our digital history. A huge amount of content exists only in flash. It would be sad to see it all disappear. It's even being used in important AI research, with openAI making a ton of old flash games available for training AIs. I have fond memories of many simple flash games I used to play on the school computers. I still have a bunch of .swf files I saved that won't open anymore.
- IncRnd 9y agoIf you like your flash plugins, don't delete them.
- andai 9y agoHow come they won't open?
- Houshalter 9y agoI have no idea. Whenever I try to open the file, firefox and chrome just download it. It used to work fine. (Also even back in the day some flash games had built in DRM that required contacting an external server to run. And I have no idea how to fix that.)
- firmgently 9y agoMaybe your .swfs need to be embedded in an HTML page to work? If they use external assets referenced by relative URLs the path is relative to the embedding HTML page (this used to cause some confusion). If you really want to get them working you can try: - Opening them in the debug player, maybe you'll see a trace that gives you a clue. - Decompiling (with the right software this is often quite successful... 'Sothink' used to be pretty good) , opening in the Flash authoring environment and re-exporting. - Trying older versions of Flash Player (Adobe still provides them for download)