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OpenGL has a ton of implicit state. This makes the code look simple, but it's actually very hard to work with, as you always have to be aware of what the curre
by theresistor 9y ago
OpenGL has a ton of implicit state. This makes the code look simple, but it's actually very hard to work with, as you always have to be aware of what the current state is. Other APIs are require explicit handling of state (Vulkan takes this to an extreme) which is more verbose, but actually easier to work with.