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Will it? Vulkan is meant as a low-level version of OpenGL for vendors who want to optimise their engines and have more control over draw calls and whatnot. Do
by Mikeb85 9y ago
Will it? Vulkan is meant as a low-level version of OpenGL for vendors who want to optimise their engines and have more control over draw calls and whatnot. Does it actually add any features that will be noticeable in a small, static scene?
- munchbunny 9y agoThe difference between a moving and a static scene is surprisingly small: in one case you render a slightly different scene every frame, and in the other you re-render the same scene every frame. But the pipeline is set up the same, with the same shaders, the same rendering passes, etc. So, in practice, if they are noticeably different in the dynamic case, you'll see those differences in the "as if it were dynamic" case, which is most graphics demos of this sort.
- ladon86 9y agoNo, but quite a few people who are familiar with OpenGL are interested in learning Vulkan, and it's really educational to have a side-by-side comparison of the same scene.
- sipos 9y agoVisually, no - it should look the same. For comparison of the code, it will be interesting, even if it doesn't necessarily show everything you can do with Vulkan and DirectX (which has some similar low-level features in recent/latest? version).