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As he says, he previously had a number of priorities - learning new things, making cool projects, as well as trying to make money. If he's unsatisfied with mon
by Ologn 9y ago
As he says, he previously had a number of priorities - learning new things, making cool projects, as well as trying to make money. If he's unsatisfied with monetary returns, he has to put more focus on making money. Because even if he decides to prioritize that right now, it still will probably take some time.
He throws out some ideas of how to solve this problem
> Find Collaborators
If I was him I would not look for people that I would call collaborators at this point. What would be helpful is talking to people working in the same space. If he is building a Javascript application, he should talk to other people who are building their own Javascript application. They'll teach you things, you'll teach them things, you can bounce ideas off each other. Start on that level. Then at some point in the future you both might want to collaborate on something.
Also, not that it would help in making money in the short term, but you might want to look at active, cool FLOSS (open source) projects that are out there. See what bugs people are reporting, and see if you can patch them and send a pull request. Perhaps you are a FLOSS user and notice a bug yourself which you can try to patch. This helps you learn how to collaborate with people outside of work.
> Project Deep Dive
This makes the most sense of all the ones he says. He did a 3d printer, a Javascript application, an Android app, a smartwatch etc. Focus on one project. Or at least one field - build up expertise writing Javascript applications, or designing smartwatches etc. Expertise in an area will help you - especially in a new or fairly new field.
> Marketing
Marketing will bring in users to your product even as you're polishing off the rough edges. Depending on what it is it's not hard - either be really clever and get some free users, or pay a few cents for each user who clicks an ad and comes to your website and downloads your app. Improve your product responding to consumer demand.
Once closing thought is to have two side project tracks going - a money-focused one, and one not focused on money. Spend a few weeks/months on a project that will try to make money. Also plan ahead - if the project is a Javascript application, decide that if it fails you will build another Javascript application as your next money-making project attempt, and will reuse code/knowledge from your first attempt in the second one. Then - after release version 1, fixing bugs, making improvements etc., if it is not going anywhere or you feel a lull - go to track two, learn something new and do a cool project on it. Every few weeks you can shift between the money-making project track, and the learning/fun track. The one difference is you can abandon projects on the fun track as soon as they stop being fun, whereas the money you tend to work and work on something until you decide that your MVP is dead and you must pivot.