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I'm moving from native iPhone to web apps for mobile. The tools will catch up to flash rapidly. The browsers will kick themselves into line, so its viable to
by gord 16y ago
I'm moving from native iPhone to web apps for mobile. The tools will catch up to flash rapidly. The browsers will kick themselves into line, so its viable to have one code base. But most of all... Javascript is just less verbose than Objective-C, and you go straight to market, bypassing appstore/signing madness.
I don't think its iOS4 specific, once you have geo-location + offline + appdata + GPU graphics you've got the killer features you need, so why go native?
WebGL will happen, theyll have to support it & its easy to do so. Now I guess you might want to do AI in-game as the device gets more powerful, and write effects shaders for rich games.. But a lot of that can be deferred to server-side, so I think even for 3D games it will soon make more sense to go web app.
What apple have is slickness and consistency... but I think the slickness of web on Android will approach that asymptotically. The web dev platform is more scaleable, less pain, and wont go away.
What is missing is a good appstore + billing system for web apps [and google will probably be there in a year]. I think it needs to support a SaaS model where I rent a group of apps at a discount on a yearly basis. That way you have people invest more effort over time, innovate, and reach beyond the iFart apps.