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Of course the problem he has is that it doesn't follow the hot new immutability fad, and of course he doesn't explain what he needs it for, just links to a stac
by japano1se 9y ago
Of course the problem he has is that it doesn't follow the hot new immutability fad, and of course he doesn't explain what he needs it for, just links to a stack exchange question which essentially says that it might be useful for some cases.
It seems a lot of these articles, and programming language theory in general, is just complaining about features without any thought as to why they matter. What is this "problem" stopping him from doing? Why does it matter? And why should I abandon a language that has served me very well just because some edge-case feature is not supported?
- deleted 9y ago[deleted]
- dboreham 9y agoSpot on. As a card-carrying dinosaur I've found myself from time to time needing to read up on some "new" (usually turns out to have been invented in the 60's) coding thing. Once I figure out what it is, I ask myself what problem it solves (the literature typically doesn't say). The answer tends to be one of: 1. Saves some typing. 2. Saves some work when refactoring. 3. Avoids some class of bug. 4. Highly useful in a kind of programming I don't do (e.g. compilers). #1-2 in my experience are much more common than #3-4 and often #1-2 can be dealt with through tooling (IDEs for example).
- japano1se 9y agoAbsolutely. With respect to this article and immutability, the strongest arguments I've seen for it are for concurrent programming, like the very successful Erlang solutions used at Ericsson, which I generally don't have an interest in. So, it is reason #4 on your list. For the types of program and the types of problem I need to solve, it's a moot point - people have been getting along just fine without immutable state and continue to do so, and to learn how to do it differently would just be more trouble than it's worth, if not an outright regression. This is the major problem I have with this sort of article; people never talk about languages in the context of actual working programs, just engage in dry theorizing or armchair programming. If the author put the complaint from this article into context, I'd not have a problem with it. But because it's a toy example with no relevance to actual programs people might want to write and use, it's unhelpful and misleading.
- dboreham 9y agoAlso, sometimes the people making the argument for language feature X don't fully understand the existing solutions to the problem, or how much of a practical problem it is. E.g. the "less typing" concern -- when you write code day in day out a bit less typing really isn't in your top 10 list of concerns. That list would more likely include things like "easy to understand what the code does" and "easy to debug".
- fauigerzigerk 9y agoLimiting mutability is not new and it's not a fad. It is at the very core of every single principle of modularity and dependency management ever invented by mankind, even beyond programming. Almost 30 years ago when I first learned C one of the first design principles I was taught was to avoid mutable global variables. And ever since that time I haven't found anything as key to avoiding bugs as knowing and controlling exactly what code can change what data. I find it totally baffling that a practicing programmer could possibly think of mutability as a purely theoretical concern.
- japano1se 9y agoDon't move the goalposts. Global state is not the same issue as immutable data. And even if it was, Go has the `const` keyword anyway, making it entirely irrelevant to the OP article. This fad of using immutability everywhere and treating it like a silver bullet absolutely is new and is a fad.
- fauigerzigerk 9y agoThe article isn't advocating "immutability everywhere". It complains about Go making it difficult to create immutable (or otherwise customized) data structures at all. So it is you who is moving the goalposts. I mentioned global mutable state as an anecdote and also as an example on one extreme end of the spectrum that should make it clear what the problem is in principle: Not knowing what code changes what state. But I see that you have decided to avoid debating the core issue entirely. Your mention of Go's const keyword in this context leaves me scratching my head as you probably know that it doesn't allow you to define immutable maps, global or otherwise.
- nine_k 9y ago"Saves some typing" is not that important as "saves some reading", which is one of the most important activities people do with source code.
- wott 9y agoFor me, it goes like this: 1. What the heck is this thing everybody keeps talking about, with an impressive fancy name? It must a major step forward, after all this time, I should finally have a look at it. and then 2.a. Oh, it's just a big shiny name for something I accidentally kinda do sometimes, I didn't know it bore a name. Why is it suddenly a fad to base everything on this? or 2.b. Hmmm... right... so in C it would mean doing this and this... hmmm... okay... and why would I want to do that? I could do it in C, if I haven't done it yet, that's because I didn't see the benefit of it, and I still don't.
- coldtea 9y agoSounds like a case of the blub.
- wott 9y agoThat's a reference to <http://wiki.c2.com/?BlubParadox> http://wiki.c2.com/?BlubParadox>? Possibly. But I use other languages, and I sometimes use a few of those other features in those languages, but I don't miss them at all when I come back to, let's say, C. They don't fit, or don't bring benefit, etc.
- dboreham 9y agoBeing able to see it happen in the debugger is my top peeve in this space. Yes there's a magic short cut for something, but no you can't see wtf is happening at runtime so when inevitably something seems to happen that doesn't accord with the expected outcome you are none the wiser as to why.