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> So I started on the onerous task of finding the last 17 locations. A French guy (Xalikah) who did the first, manually planned 100% speedrun of the game had a
by twotwotwo 9y ago
> So I started on the onerous task of finding the last 17 locations.
A French guy (Xalikah) who did the first, manually planned 100% speedrun of the game had a similar problem; he spent a few hours with a couple folks helping him check his map for obscure place names he was missing, and when he was at the last one, someone joked "99.81% speedrun," and people were suggesting he do a slow systematic scroll over the map so they could look for missing placenames. He wound up sleeping five hours or so and in the morning remembered that he'd skipped using some bridge somewhere. 49 hours!
It's kinda wild that game worlds are now large enough that you can reasonably use algorithms not only to write games but to get 100% completion playing them as well.
- skrebbel 9y ago> It's kinda wild that game worlds are now large enough that I haven't played Breath of the Wild yet, but eg Chrono Trigger has an enormous game world as well. Did they really get much bigger since?
- patio11 9y agoIt is hard to make an apples to apples comparison against Chrono Trigger, but you'd not be grossly wrong if you described BoW as having a 100X bigger map. It is also much, much more populated with things to do, enemies to beat, mushrooms to pick, etc.
- twotwotwo 9y ago> mushrooms to pick And durian. Delicious, delicious durian.