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I have no idea how game development works, so would this mean that you can just compile Linux and Windows binaries from the same source code? Or is it just easi
by nextlevelwizard 9y ago
I have no idea how game development works, so would this mean that you can just compile Linux and Windows binaries from the same source code? Or is it just easier to make it multi platform? Also is there any thing like with Xbox vs Playstation were you have to do some platform specific tricks to get the performance up or is that way further in the line for optimisation?
- shmerl 9y agoIt would allow using higher performance design where it's supported. Walled garden platforms like PS and Xbox will require duplicating the work anyway, thanks to MS and Sony being lock-in jerks in general. It wastes engine developers' efforts for no good reason, but there isn't anything they can do about it.