6 ms·
How about a number 0% - 100%. I think we as humans could grasp this system without having to interpret or count bars. Also, less room for apple to graphically
by parallax7d 16y ago
How about a number 0% - 100%. I think we as humans could grasp this system without having to interpret or count bars.
Also, less room for apple to graphically misrepresent signal strength.
- pstuart 16y agoGood idea. Make it a user selectable option.
- hadley 16y agoYup, that's the apple design philosophy right there.
- dustingetz 16y agosignal strength is measured in logarithmic units, not linear.
- glhaynes 16y agoAnd, even then, I hear that the relative metric is signal-to-noise, not raw signal strength.
- a-priori 16y agoBut then you're back to square one, except you've made the problem worse by dividing it into 100 units instead of 5. What's "100%" mean? It's pretty clear what "0%" means (no signal), but what's "1%" mean?
- parallax7d 16y ago100% would mean whatever equates to getting full telephony/full data bandwidth. As throughput drops, you can certainly apply a percentage to it, until you get to 0%, no throughput. People would then learn that at x% they are getting decent data speed, and at x% things become unusably slow, at x% voice service drops off, etc..
- windsurfer 16y agoThat's not how it works at all though. Speeds step down at different rates depending on many factors.
- silentOpen 16y agoAll the more reason to give yourself a bigger domain (101 elements instead of 5). You don't need to map into the percentage domain directly from signal strength; you could easily define a function of data/voice connectivity as throughput to a percent scale. "But data and voice have different quality of service criteria and blah blah blah!" So make up a function that accounts for this. Or add another indicator for data exclusively and keep the bars for voice.
- palish 16y agoyou could -EASILY- define a function of data/voice connectivity as throughput to a percent scale. "But data and voice have different quality of service criteria and blah blah blah!" So make up a function that accounts for this. Translation: insert magical code here? You remind me of people who say "Your videogame is so slow, why don't you use multiple cores? Just use threads, you could easily do it." Practical problems are rarely easily solved.