3 ms·
Huh. The Factorio community also ran into hanging downloads, and it also seemed to the devs to be caused by checksums[1][2]. I think they had much the same sol
by deathanatos 9y ago
Huh. The Factorio community also ran into hanging downloads, and it also seemed to the devs to be caused by checksums[1][2].
I think they had much the same solution, mix a random number into the packet. (They use UDP, so they didn't have the benefit of TCP timestamps.)
[1]: https://www.factorio.com/blog/post/fff-176 https://www.factorio.com/blog/post/fff-176
[2]: https://www.reddit.com/r/factorio/comments/5rvkyp/friday_facts_176_belts_optimization_for_015/ https://www.reddit.com/r/factorio/comments/5rvkyp/friday_fac...