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"no matter what warning we flashed if someone virtually touched a hot steam nozzle, they frequently got too close to it in the real world, and we needed a chape
by vorotato 9y ago
"no matter what warning we flashed if someone virtually touched a hot steam nozzle, they frequently got too close to it in the real world, and we needed a chaperone at the ready to grab their hand away. "
Obviously they need to "die" in game, a few times starting the whole thing all over from the beginning and they'll never "burn" their hands again. I wish I could tell the author this....
- andybak 9y ago> And no matter what warning we flashed if someone virtually touched a hot steam nozzle, they frequently got too close to it in the real world Yep. I don't think they were trying hard enough to make the experience unpleasant and memorable. If they didn't get further than flashing warnings with various sizes and wordings then they were a little premature in this conclusion. And the comment about hand tracking is odd in that they haven't even acknowledged the existence of Leap Motion - which would work fairly well in this scenario (less of the occlusion issues that prevent it being a good general purpose VR controller.
- hatsunearu 9y ago>Leap Motion it's really crappy for VR. You need LOS to the base station, and obscured digits don't show up. Also, the range sucks.
- mquander 9y agoIs there some reason you are excluding mounting the Leap camera on the front of your headset?
- andybak 9y agoThey make a mount for sensor that puts it on the front of the headset and the software corrects for headset position. The newer model Leap Motion has 180 degree field of view so essentially - if your hands are in front of you then it can track it. The range only needs to be as long as your arms. Some hand positions are self-occluding but this is a problem less often than you'd expect. Direct sunlight used to be a problem because of IR interference but this might have improved (I haven't tried the it since last October).
- hatsunearu 9y agoI own a Vive headset; I do not have a leap motion. The community opinion on leap seems to be negative. I was basing my argument on that.
- BatFastard 9y agoLeap motion is so much more natural than any hand held controller its crazy! Using it gets rid of all of my motion sickness.
- cwingrav 9y agoA virtual person staring at them probably would have done the trick. People engage with avatars for some strange reason and I probably could have predicted their outcomes to each of these approaches.
- Raphmedia 9y agoIt's already known how to make someone really, really dizzy using VR. I bet we could use that to mimic "pain" and have the brain make sure you don't touch that hot nozzle again.
- nsgi 9y agoI think the aim is to avoid people hurting themselves rather than simulating it.