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I wonder if this could be / has been applied to loot tables in video games in order to keep the player interested in playing. I've designed a few loot tables a
by YCode 9y ago
I wonder if this could be / has been applied to loot tables in video games in order to keep the player interested in playing.
I've designed a few loot tables and the Gambler's Fallacy is a criticism I often have to deal with when people don't understand why a given item hasn't dropped despite them having killed a mob enough times to statistically warrant it.
- woodrowbarlow 9y agoon the other side of the coin, monster hunter players claim that the game actively avoids giving them items that they want in order to increase the (eventual) satisfaction. they call it the "desire sensor". http://monsterhunter.wikia.com/wiki/Monster_Hunter_Wiki:Monster_Hunter_Vocabulary#Desire_Sensor http://monsterhunter.wikia.com/wiki/Monster_Hunter_Wiki:Mons... the studio has denied the existence of any such mechanism.