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This reminds me of an article discussing the perceived outcome of RNG decisions in video games. In many types of games, the system will display a percentage cha
by root_axis 9y ago
This reminds me of an article discussing the perceived outcome of RNG decisions in video games. In many types of games, the system will display a percentage chance of success for a given action which allows the player to make risk assessments regarding possible choices. Unfortunately, the unmodified RNG behavior creates an unpleasant experience for the user because the unweighted random outcomes feel "unfair" when failure streaks pop-up, thus, game designers almost always introduce some type of magic cushioning to the RNG so that the user never faces too many repeated failures.
- NelsonMinar 9y agoFolks who play Blizzard games call this the "Pity Timer". World of Warcraft, Hearthstone, and Overwatch all have some mechanic where your odds of getting a desireable thing go up if you've had more recent disappointments. RNJesus is merciful.
- heartles 9y agoIt's also known as a mercy pull in kingdom hearts Union X, where after a few failed attempts of trying to get a high level medal they will guarantee you one on the next pull.