3 ms·
I had a crazy idea re: a multiplayer roguelike engine that would be scriptable. It was a pipe-dream, mostly due to my skill level, and I abandoned it after usin
by and0 9y ago
I had a crazy idea re: a multiplayer roguelike engine that would be scriptable. It was a pipe-dream, mostly due to my skill level, and I abandoned it after using it as a hobby for roughly 3 years when it became clear it needed a massive rewrite. However attempting it taught me an insane amount OOP and modern development practices. The Java client rendered with LWJGL, and it was very easy to start playing with basic concepts for graphics and voxel worlds. Without the ease of LWJGL the project wouldn't have taken off at all.
I went from doing general IT to being a professional software developer, and the first thing I ever starting coding was that engine.