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We included Lua in our videogame, and that help us to reduced drastically the prototyping time (screen design, FXs, transitions). Isn't exactly a switching beca
by galimay 9y ago
We included Lua in our videogame, and that help us to reduced drastically the prototyping time (screen design, FXs, transitions).
Isn't exactly a switching because we still use C/C++. However porting the main logic to Lua allowed us to use the Live Coding feature (we were using ZeroBrane), so you can get rid compilation times, executions and manuals steps to reproduce whatever you are working on.
We couldn't be happier with this decision. Totally worth it!