6 ms·
Fast pentomino puzzle solver ported from Forth to Python
- periodontal 9y agoThis is a specific example of an Exact cover problem: https://en.wikipedia.org/wiki/Exact_cover https://en.wikipedia.org/wiki/Exact_cover If you haven't seen Knuth's Dancing Links implementation of Algorithm X, I highly recommend it. It's based on the observation that updating a doubly-linked list in-place preserves enough information to make backtracking easy.
- denfromufa 9y agowow, this is insightful generalization
- jxramos 9y agoI feel like I may be missing something in comprehending that first up mathematical definition in the Exact cover wiki. How is it different from a partition of a set? (https://en.wikipedia.org/wiki/Partition_of_a_set https://en.wikipedia.org/wiki/Partition_of_a_set). UPDATE: think I may see it, sounds like in terms of partitions an exact cover is a subset of a set's partition.
- kybernetikos 9y agoMy JS implementation is http://dancing-links.herokuapp.com/ http://dancing-links.herokuapp.com/ It includes a sudoku (also exact cover) and pentonimo solver.
- carapace 9y agoThis make me want to dig up a version I did in Python (for Sudoku as it happens.) The algorithm is a bad fit for Python because attributes are not pointers, but have a look at this: http://www.cs.mcgill.ca/~aassaf9/python/algorithm_x.html http://www.cs.mcgill.ca/~aassaf9/python/algorithm_x.html > One day I decided to write Algorithm X in Python, and I came up with a very interesting variation on Dancing Links.
- kybernetikos 9y agoThat's really fun.
- ericfrederich 9y agoI wonder what a solution in prolog would look like. That language always seemed geared to solve riddles. You describe the solution and it can tell you how to arrive there.
- zem 9y agowhen i was in college i decided to pick up a bit of prolog by writing a pentomino solver. i have no idea what i did wrong but three days later it still hadn't found a solution :)
- denfromufa 9y agoI have a jupyter notebook about a similar game "Penguins on Ice", solved with rotation of numpy arrays: https://nbviewer.jupyter.org/gist/denfromufa/9a5e1fdeaf611dc60ea8 https://nbviewer.jupyter.org/gist/denfromufa/9a5e1fdeaf611dc...
- ethereal_int 9y agoWow, hacker news is incredible sometimes :) , I was/am just looking over your notebook a week ago. Vacation is starting in a couple days and i was gonna try and solve if infinite play is possible in Tetris with just perfect clears. People have been at the problem for a few years now, and your notebook is pretty cool :D http://harddrop.com/forums/index.php?showtopic=7792&hl=perfect http://harddrop.com/forums/index.php?showtopic=7792&hl=perfe...
- denfromufa 9y agoI was really surprised how efficient numpy arrays were at finding all combinations of the pieces. The backtracking is not using recursion, but instead a stack. This makes it more verbose to code and read, but easier to understand. I would like to make this notebook more interactive with ipywidgets and Unicode characters, so stay tuned ;)
- raymondh 9y agoThank you. This was a nice Rosetta Stone language comparison using an interesting problem with beautiful diagrams.
- Asooka 9y ago> for example, an innocent board[pos] access will look up __getitem__ in board.__dict__ and call the result Pedantic note: Special methods aren't looked up in __dict__, they're members of the C struct describing the type. "board[pos]" will look up the type of board, then call the tp_getitem function pointer in that struct. That can be a bit surprising to people: class A: def __getitem__(self, key): print("A.__getitem__({})".format(key)) def foo(self, x): print("A.foo({})".format(x)) a = A() a["special"] a.foo("ordinary") a.__getitem__ = lambda key: print("Overriden __getitem__({})".format(key)) a.foo = lambda x: print("Overriden foo({})".format(x)) a["special"] a.foo("ordinary") Outputs: A.__getitem__(special) A.foo(ordinary) A.__getitem__(special) Overriden foo(ordinary)
- zmonx 9y agoThe declarative programming language Prolog is very well suited for solving such tasks, because it ships with built-in backtracking and several methods such as constraints that help to significantly prune the search space. Here is a Prolog solution: First, let us describe the possible tiles as 0/1 matrices, where 0 means an empty cell: tile([[1], [1], [1], [1], [1]]). tile([[0,1,1], [1,1,0], [0,1,0]]). tile([[1,1,0], [0,1,1], [0,1,0]]). etc. (remaining facts left as an exercise) Before we continue, let us run two brief validity checks over this data. First, how many tiles did we define: ?- findall(., tile(T), Ts), length(Ts, L). The system answers with: L = 18. This matches what the article states. Next, let us ask Prolog: Have we accidentally introduced a typo somewhere, i.e., is there a tile that is not a pentomino? ?- tile(T), L #\= 5, append(T, Ls), include(=(1), Ls, Ones), length(Ones, L). The system answers: No. Thus, we can proceed. I am now posting a full solution, using CLP(FD) constraints: polyominoes(M, N, Rows, Vs) :- matrix(M, N, Rows), same_length(Rows, Vs), Vs ins 0..1, transpose(Rows, Cols), phrase(all_cardinalities(Cols, Vs), Cs), maplist(call, Cs). all_cardinalities([], _) --> []. all_cardinalities([Col|Cols], Vs) --> { pairs_keys_values(Pairs0, Col, Vs), include(key_one, Pairs0, Pairs), pairs_values(Pairs, Cs) }, [sum(Cs,#=,1)], all_cardinalities(Cols, Vs). key_one(1-_). matrix(M, N, Ms) :- Squares #= M*N, length(Ls, Squares), findall(Ls, line(N,Ls), Ms0), sort(Ms0, Ms). line(N, Ls) :- tile(Ts), length(Ls, Max), phrase((zeros(0,P0),tile_(Ts,N,Max,P0,P1),zeros(P1,_)), Ls). tile_([], _, _, P, P) --> []. tile_([T|Ts], N, Max, P0, P) --> tile_part(T, N, P0, P1), { (P1 - 1) mod N #>= P0 mod N, P2 #= min(P0 + N, Max) }, zeros(P1, P2), tile_(Ts, N, Max, P2, P). tile_part([], _, P, P) --> []. tile_part([L|Ls], N, P0, P) --> [L], { P1 #= P0 + 1 }, tile_part(Ls, N, P1, P). zeros(P, P) --> []. zeros(P0, P) --> [0], { P1 #= P0 + 1 }, zeros(P1, P). As pointed out in the sibling, this models the task as an exact cover problem. For a 6x10 puzzle, you can see what the rows look like with the following query: ?- polyominoes(6, 10, Rows, Vs), maplist(portray_clause, Rows). Here are the first few lines emitted by the query: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0]. Each line describes a possible placement of one of the tiles, where 1 denotes which of the cells are covered. Note that each element of the rows above represents one of the positions of the whole board. Therefore, each list has 6x10 = 60 elements. The exact cover problem states that each of these cells is covered exactly once. Therefore, the essential constraint in this puzzle is: sum(Cs, #=, 1) This is a CLP(FD) constraint that constrains the sum of all integers in Cs to 1. Now, let us use Prolog to generate solutions. For this, we use label/1 to trigger the built-in backtracking: ?- polyominoes(6, 10, _, Vs), label(Vs). This yields, in at most a few seconds: Vs = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0] . It shows which of the placements need to be picked to cover the whole board. Further solutions can be generated on backtracking. To display solutions in a more meaningful way, we can use the following query: ?- polyominoes(6, 10, Rows, Vs), label(Vs), pairs_keys_values(Pairs0, Vs, Rows), include(key_one, Pairs0, Pairs1), pairs_values(Pairs1, Selected), maplist(portray_clause, Selected). Here is the exact cover, i.e., the first solution: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]. [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. Note that if you sum columns, the sum of each column is 1, i.e., each cell is covered exactly once.
- deleted 9y ago[deleted]