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I second that except there was no filesize bloat. The plugin itself was quite heavy but the size of a flash site, banner, game and whatnot was based on amount o
by Nekorosu 9y ago
I second that except there was no filesize bloat. The plugin itself was quite heavy but the size of a flash site, banner, game and whatnot was based on amount of binary resources inside (images, sounds, videos).
I remember Ad networks limits on flash banner sizes being very strict, less than 15 kBs. This was achievable because of excellent vector graphics capabilities of Flash IDE and plugin.
- icebraining 9y agoThe problem is that it was hard (read: harder than with regular HTML files) to divide the file into different pages, or to implement progressive downloading, so many sites would download every single asset on the first request.