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> I wrote my first games on a Timex 2068, since then I have witness and took part in many variations of this subject. Ever play text adventures? Even back then
by flukus 9y ago
> I wrote my first games on a Timex 2068, since then I have witness and took part in many variations of this subject.
Ever play text adventures? Even back then a lot of non-critical code was written in higher level scripting languages. I'll even go out on a limb and assume you know what the AGI engine is.
> Followed by, no serious game programmer would use anything other than C or Pascal. C++ adds too much bloat to make any game worthwhile playing.
We haven't moved beyond this point AFAIK, most games will use either c or the zero cost parts of c++ for the core engine.
> Java, C# and other type safe languages will never perform as good as C and C++.
For 20 years now I've been hearing java will match the speed of c one day, yet I'm still waiting. Fool me once shame on you...
- pjmlp 9y ago> Ever play text adventures? Lots of them, they were quite common on the Iberian peninsula. Many of them used PAWS. http://www.worldofspectrum.org/infoseekid.cgi?id=0006825 http://www.worldofspectrum.org/infoseekid.cgi?id=0006825 > For 20 years now I've been hearing java will match the speed of c one day, yet I'm still waiting. Fool me once shame on you.. Just like C will never match the speed of Assembly and people are pretty ok with it. Also C compiled without UB optimization tricks isn't that fast. C had 40 years of compiler optimizations, so Java still has 20 years to catch up, back in the 8 and 16 bit days junior Assembly coders could write better code than C compilers would generate. For most people being a few ms slower doesn't matter at all, specially if they aren't playing Crysis, Battlefield or any other AAA game.