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> Did Adobe try to get Steve to pay a licensing fee, or was he just inherently against implementing flash? Aside from security issues others have mentioned, Ea
by dangerbird2 9y ago
> Did Adobe try to get Steve to pay a licensing fee, or was he just inherently against implementing flash?
Aside from security issues others have mentioned, Early iPhones employed HTML5 as the only 3rd party app API: no flash, no java, not even native Objective C apps. The only reason Apple opened up the Cocoa API to 3rd party developers was because HTML at that time was insufficient for powerful offline experiences (only recently has tools like services workers made deploying offline apps via browser HTML possible). Many would argue Apple's exclusive embrace of modern HTML on its phone was pretty helpful in ensuring HTML5's success accross all platforms.