3 ms·
Almost like it was the work of clever amateurs instead of actual professionals. I liked that era too! Not Mac games in particular; just the era when every
by JohnBooty 9y ago
Almost like it was the work of clever amateurs
instead of actual professionals.
I liked that era too! Not Mac games in particular; just the era when everything wasn't so same-y. Everything felt almost like outsider art. Created by small teams on small budgets so they were free to experiment!
But, I think we've returned to that level of creativity. Computers are powerful enough that neat games can be coded in high-level languages, so we don't need assembly-language savants to make something that runs well. =)
I haven't played games on my computer in a long while.
What are some of the good indie-style 2D games now?
There's been a resurgence of Rogue-likes, many of which use a twin stick control scheme so you can move in one direction and shoot in another. I put a lot of hours into Enter the Gungeon.
There's Cave Story, ten years old at this point, but a loving and amazing (and cute) tribute to the Metroidvania genre. The original was created by a single person, and there have been some graphically updated versions.
Those are two I've personally put a lot of time into. There are tons more on Steam, PSN, Xbox Live, and Nintendo's eShop...
Stardew Valley and Darkest Dungeon are two I have my eyes on to play next. Honestly when I need a new game I usually just google "best indie games of 2015" or "best indie games of 2016" hahaha.
The recommendation engines on Steam and the other online services are actually pretty good too. I would never buy a game just because Steam recommended it, but when they recommended something to me, it's usually worth Googling for reviews and videos of it.