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Processing, especially the javascript library is ready to go on HTML canvas.
by npgatech 9y ago
Processing, especially the javascript library is ready to go on HTML canvas.
- dyarosla 9y agoYou can't draw or animate in processing. You can program lines and shapes and animations, but that's hardly comparable.
- nikofeyn 9y agoi know nothing of creating things using flash. can you link a good resource that gets at what you are describing? i am familiar with and have used processing though.
- dyarosla 9y agoYou can look up how to videos on youtube for all of drawing, animation and programming in Flash. The drawing and animation tools are much like you would find in any full-fledged, 2D animation software. BUT! You could then add in code to additionally move, animate, interact, or all manner of other things to make any of the kinds of flash content (like games) you see on the web. This is as opposed to what you do nowadays; use one piece of software for drawing, possibly another for animating, then export those images and/or animations to some format, linkit together with a separate language and/or framework, and maintain assets separately of code. Flash pulled all of these things into one, but in a way that allowed for really complex projects to be made.
- rtpg 9y agothe thing is that Flash basically gives you "dynamic illustrator". A litany of tools for manipulating images and building animations right in the program, without needing to write a single line of code. And then, on top of that, you can actually.... write code! And it works quite well! Flash is one of the funnest programming environment to use for "interactive art". Straightforward things are almost always straightforward, and it's much easier to WYSIWYG your way through a lot of tedium.