6 ms·
I'd imagine this could work on a small fleet of miniature cars (rc size?). A model town/city could be built with various obstacles for training a large amount
by rottyguy 9y ago
I'd imagine this could work on a small fleet of miniature cars (rc size?). A model town/city could be built with various obstacles for training a large amount of the ai, I would think.
- cr0sh 9y agoWhy do that, when you could train in a computer simulation?
- thealexbaron 9y agoCooler, cuter, funner.
- dbcurtis 9y agoThe autonomous racing league that meets in Oakland is doing exactly that. Typically the R/C car uses wifi to connect back to an AWS instance for the heavy lifting.
- jnbiche 9y ago> Typically the R/C car uses wifi to connect back to an AWS instance for the heavy lifting. Wow, and the latency is manageable for the task?
- koffiezet 9y agoWell, the average human reaction time is 215ms, which would be considered unacceptable in online-gaming, where 50ms would already be on the high side of things, I normally see 30ms or so. Let's assume 50ms or 20 updates per second, and a car driving at 40m/s or about 145kmh / 90mph, the reaction time of the of the computer is after the car moved 2 meters (about 6.5 feet). A human would only react after about 8.5 meters (about 28 feet) - quite the difference.
- chplushsieh 9y agoRelated: http://duckietown.mit.edu/ http://duckietown.mit.edu/