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You would want to use LibGDX which allows you to develop for mobile using a LWJGL backend (if you feel like it) and then simply publishing to Android or iOS.
by smrtinsert 9y ago
You would want to use LibGDX which allows you to develop for mobile using a LWJGL backend (if you feel like it) and then simply publishing to Android or iOS.
- zyb09 9y agoI've been using LibGDX for a small little thing, and honestly can't recommend it. I had the app for a few years, and whenever I wanted to update things after a few months, so many things would just break. Be it the build-system, the APIs, RoboVM or some randoms project settings - it was always a headache to get it running again. When RoboVM shut down, there wasn't even any clear way to get it running on iOS again for a while, leaving me with an undeployable app. If you're investing into anything serious, I would strongly recommend going with Unity over this.