4 ms·
lack of value types makes many games a pain in the ass to do performantly. basically anyone thinking they might want to use Java could use Monogame instead and
by jackmott 9y ago
lack of value types makes many games a pain in the ass to do performantly.
basically anyone thinking they might want to use Java could use Monogame instead and have a much better time.
- idobai 9y agomono and .net are no better at such situations. also, if you want value types, there is scala.
- eropple 9y agoI've used both libgdx/LWJGL and MonoGame extensively. They're both fine. MonoGame has its own set of problems (a byzantine build systems, spotty platform support, etc.). Practically, not having value types is not really the kind of problem you'd expect it to be. Cache coherence with something like Mono or the JVM is less of a priority (nice-to-have but let's be real here) and a bunch of arrays of primitives looks uglier than C# structs but it mostly comes out in the wash.