2 ms·
I'm far from knowledgable in the field, but I did a survey some time ago and think these items should provide a decent basis: Dijkstra and A* Pathfinding, Fini
by taw55 9y ago
I'm far from knowledgable in the field, but I did a survey some time ago and think these items should provide a decent basis:
Dijkstra and A* Pathfinding, Finite State Machines, Decision Trees, Hierarchical Task Networks (SHOP, etc)
Keep in mind that game ai algorithms are all about decision taking, there's little "intelligence" involved, unlike the broader aim of "general" ai.