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I see blog posts from redblobgames posted sometimes and I really like how in-depth the explanations are. I remember reading about 2d height maps and map generat
by Flux159 9y ago
I see blog posts from redblobgames posted sometimes and I really like how in-depth the explanations are. I remember reading about 2d height maps and map generation for a side project I was working on a while back and the explanations he gave for why he was using a particular algorithm were fantastic (in addition to the interactive demos):
http://www.redblobgames.com/maps/terrain-from-noise/ http://www.redblobgames.com/maps/terrain-from-noise/
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ http://www-cs-students.stanford.edu/~amitp/game-programming/...
- mungoid 9y agoTotally agree. It was years ago when I found their blog post about hexagonal grid generation and it was the most informative one I had seen anywhere. Still is today. Plus the interactive parts give the sections so much more meaning. I often find myself reading posts on their site just for the heck of it.
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