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It's just interesting that the Mac drivers / APIs are just so bad when the iOS story seems to be so different. Just today, I'm watching team mates suffer with
by mr_tristan 9y ago
It's just interesting that the Mac drivers / APIs are just so bad when the iOS story seems to be so different.
Just today, I'm watching team mates suffer with Android freezes. This is far from the first time this has happened. There's just a ton of anecdotal evidence that indicates iOS is superior to Android for gaming.
And it's not like Mac's are having to deal with this "massive ecosystem". I mean, Windows runs on everything. And Macs, like the iPhone and iPad, really are pretty much closed ecosystems too.
So it seems there was some decision in the history of Mac OS development that has somehow screwed it over when it comes to providing drivers and APIs for game development, and, Apple can't rectify it effectively. I just wonder what that was.