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>(and most games aren't AAA) You're right, but AAA sells make up the biggest fraction of game sales. Why should I buy a Mac for gaming if I can't play games lik
by emsy 9y ago
>(and most games aren't AAA)
You're right, but AAA sells make up the biggest fraction of game sales. Why should I buy a Mac for gaming if I can't play games like Call of Duty, Overwatch, GTA V or The Witcher 3? AA and Indie games are a niche market, not driving factors.
There is also a factor that you can't really blame on anyone: OS market share. Even if more Mac (and Linux) users would buy games, the time worked on porting and support would likely still result in a net loss.
- vbezhenar 9y agoPorting shouldn't be too hard, if you're using good engine. Support for users is proportional to number of users. Very limited choice of hardware and generally up-to-date software should tremendously help with support as well. It might be a net loss for very niche games, but for a few thousand sales it shouldn't be that bad IMO. Also the fact that there are not that many games on macOS helps as well. I wouldn't buy Civilization, but I bought it, because there was a moment I wanted to play something and Civilization was one of the few recognizable titles I've found in AppStore.