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Good to see someone reasoning logically around this strawman of a topic that never quite made sense (the numbers he collected are very useful too). A few years
by GuiA 9y ago
Good to see someone reasoning logically around this strawman of a topic that never quite made sense (the numbers he collected are very useful too).
A few years ago, an 8 year old kid sitting next to me on the plane spent the entire flight making her own animation movie from scratch on an iPad. I don't think there would have been any equivalent 10 years ago, short of drawing a flipbook by hand.
Virtually 100% of teenagers these days spend hours every week framing, color correcting, tweaking their pictures to share them on social media. When I taught film photography workshops to teenagers 10 years ago, only a very minority had any interest in photography. You can argue all you want about Instagram not being "real photography", but the reality is that it has led more teenagers to asking for a DSLR on their 16th birthday than anything else in history.
Modern touchscreen devices have always been for creating, and those who say otherwise - as Benedict points out in the opening - fundamentally misunderstand what "creating" looks like.
Now obviously, there are still gaps - no Hollywood movie has been entirely produced on an iPad yet (although quantities of Youtube videos with millions of views have, so maybe that point is moot), and you can't write an Android tablet app on an Android tablet. But that won't be true fairly soon.
- Shank 9y ago> Virtually 100% of teenagers these days spend hours every week framing, color correcting, tweaking their pictures to share them on social media. I think that, in the long run, making generalizations like this hurt us. It's probably a high %, but not "virtually 100%". You run the risk of siloing discussion around just a single topic (e.g., posting pictures on social media) when in reality modern smartphone use is just as vibrant as PC use is. People do share photos on instagram. They also use iMessage/SMS/et al. to communicate via text, Tumblr/Twitter/Facebook to consume content, and a mobile browser to find driving test locations. Mobile gaming is a thing too. You make good points -- especially about photography and interest -- but it's not like every "teenager" falls into the same category. Their device use is just as varied as the personalities of the people using them.
- TwoNineA 9y ago> Virtually 100% of teenagers [citation needed]